E aí rapaziada, hoje venho disponibilizar aqueles comando de sala/Tags
para o seu servidor:
void ZMyCharacter::OnDamaged(ZObject* pAttacker, rvector srcPos, ZDAMAGETYPE damageType, MMatchWeaponType weaponType, float fDamage, float fPiercingRatio, int nMeleeType) { if(strstr(strlwr((char*)ZGetGameClient()->GetStageName()), "[dmg3]")) ZCharacter::OnDamaged(pAttacker,srcPos,damageType,weaponType,(fDamage*3.f),fPiercingRatio,nMeleeType); else if(strstr(strlwr((char*)ZGetGameClient()->GetStageName()), "[dmg2]")) ZCharacter::OnDamaged(pAttacker,srcPos,damageType,weaponType,(fDamage*2.f),fPiercingRatio,nMeleeType); else ZCharacter::OnDamaged(pAttacker,srcPos,damageType,weaponType,fDamage,fPiercingRatio,nMeleeType); ZGetScreenEffectManager()->AddAlert(GetPosition(),m_Direction, srcPos);
- DMG1 [DMG1]
- DMG2 [DMG2]
- DMG3 [DMG3]
- DMG4 [DMG4]
- DMG5 [DMG5]
Você deve incluir esse código em " ZMyCharacter.cpp "
Créditos:
Rage
GL4X

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