[TAG] DMG'S

E aí rapaziada, hoje venho disponibilizar aqueles comando de sala/Tags
para o seu servidor:



void ZMyCharacter::OnDamaged(ZObject* pAttacker, rvector srcPos, ZDAMAGETYPE damageType, MMatchWeaponType weaponType, float fDamage, float fPiercingRatio, int nMeleeType) 
{ 
    if(strstr(strlwr((char*)ZGetGameClient()->GetStageName()), "[dmg3]")) 
        ZCharacter::OnDamaged(pAttacker,srcPos,damageType,weaponType,(fDamage*3.f),fPiercingRatio,nMeleeType); 
    else if(strstr(strlwr((char*)ZGetGameClient()->GetStageName()), "[dmg2]")) 
        ZCharacter::OnDamaged(pAttacker,srcPos,damageType,weaponType,(fDamage*2.f),fPiercingRatio,nMeleeType); 
    else 
        ZCharacter::OnDamaged(pAttacker,srcPos,damageType,weaponType,fDamage,fPiercingRatio,nMeleeType);  
 ZGetScreenEffectManager()->AddAlert(GetPosition(),m_Direction, srcPos);
  • DMG1 [DMG1]
  • DMG2 [DMG2]
  • DMG3 [DMG3]
  • DMG4 [DMG4]
  • DMG5 [DMG5]
Você deve incluir esse código em " ZMyCharacter.cpp "

Créditos: 
Rage
GL4X


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